Fife wrote: Thu Jun 28, 2018 7:00 am
Speaker to Animals wrote: Wed Jun 27, 2018 2:46 pm
Fife wrote: Wed Jun 27, 2018 1:40 pm
Your game sounds like dogshit. What this guy has is a successful game and sounded interesting to me on this podcast. You won't listen to the podcast, I won't play your dogshit game. No shocker there, as usual, it makes us even.
Anybody else?
Eve Online is the most successful MMO of all time, and is beloved by libertarians.
Never heard of it. But some platform that promotes something called "suicide high-sec ganking" doesn't sound like it is about property, and certainly not about voluntaryism.
Sounds like a pile of dogshit.
It's almost completely player-run. There are 5 factions that control areas of space in the game, and a vast 'null-sec' area with no rules whatsoever.
Inside the faction-controlled space, it's called 'high-sec', which means that an AI police force shows up in a minute or so to shoot players breaking the law (shooting other players, robbing, etc).
I used to play in the high-sec areas and do some asteroid mining and manufacturing of parts/ships to sell to other players. Eventually, the players from null-sec figured out that they could warp into a high-sec area and shoot miners before the police showed up, then re-spawn and take their stuff.
The null-sec areas are completely libertarian. But the game got kinda dumb when you could get shot at random, while supposedly under faction protection. You can survive by banding together and having a group of players hover over you while you mine, but it's not profitable.
Pretty realistic, but not great for gameplay.